I’m a 3D Artist focused on creating stylized environments and props with a strong attention to mood, composition, and storytelling.
My main tools are 3ds Max and Blender, with a workflow oriented toward game-ready assets and portfolio-quality renders.
I enjoy building detailed scenes that feel alive — from retro-inspired interiors to small narrative objects that suggest a bigger world behind them.
Currently developing my portfolio and open to freelance or junior opportunities in 3D environment and prop creation.